[ Guide ] Blue Archive Tier List: Making Judgment Calls
The Blue Archive tier list is a ranking system for the cards in the Blue Archive trading card game. The tier list is used by players to determine the relative strength and value of different cards.
Typically, a tier list is created by experienced players who have extensive knowledge of the game mechanics and the cards available. The tier list is meant to serve as a general guideline and is not set in stone, as individual playstyle and deckbuilding can greatly impact the performance of any given card.
The Blue Archive tier list is typically divided into several tiers
Each of these represents a different level of strength. The highest tier is often referred to as the “S-tier” and includes the most powerful and versatile cards in the game. The next tier is “A-tier,” followed by “B-tier,” “C-tier,” and so on, down to the lowest tier, which is usually referred to as “F-tier.”
Blue Archive Tier List – STRIKER
TIER | NAME | ROLE | NOTES |
---|---|---|---|
S | HOSHINO (SWIMSUIT) | Supporter | Can get up to a 1.5x damage multiplier, and speed up cost recovery, and sub-tank capabilities. Damage will still come from a DPS-oriented unit. |
CHERINO | DPS | Powerful and focused target. Large spread attack comes at a high skill cost. | |
IORI | DPS | Generally strong at all levels, even if she doesn’t START there. | |
TSUBAKI | Tank | Get her her T4 equipment and 3-star for even more durability. | |
A | ATSUKO | Tank | Has healing for allies around herself. Provides evasion to allies, herself also being more of a dodge tank. |
MUTSUKI (NEW YEAR) | DPS | Low-cost skills, buffs herself when EX skills hit enemies. | |
IORI (SWIMSUIT) | DPS | High single-target damage. Lacking in range. | |
ASUZA (SWIMSUIT) | DPS | High power Mystic attack, brings defense debuff. | |
KOHARU | Healer | A frontline healer, low-cost skill. | |
ASUZA | DPS | Especially tailored as a boss killer with high firepower and defense debuff. | |
AKANE | Supporter | Brings great defense debuff against Total Assault bosses. | |
ARU | DPS | Basically go pew, if a little fragile. | |
SHIROKO | DPS | Low cost, no frills skills. As the game matures, she’s somewhat dropped off besides in Total Assault. | |
SHUN | DPS | One of the “better” characters in PVP. Low-cost skills, increase skill gauge at the start of the battle. | |
HARUNA | DPS | High power Mystic attack, notable to counter Tsubaki in PVP as well. | |
HOSHINO | Tank | Offers high durability once geared up. | |
MUTSUKI | DPS | High firepower, peak potential held back by random placement of mines. | |
YUUKA | Tank | All-purpose tank. Lower defenses can’t be compensated with equipment. | |
B | SHIGURE | DPS | Area attack and continuous damage in a line and can also buff ally attack. Normal attacks lack DPS unless her subskill gets upgraded. |
YUUKA (SPORTS FES) | Tank | EX skill can relocate and grant shield. Having attack speed and Mystic attack type can generate high firepower for a tank. High evasion and defense thanks to equipment. | |
HASUMI (SPORTS FES) | DPS | Can ramp up firepower by increasing her skill cost, which can also be a weakness. | |
HIBIKI (CHEER) | DPS | High firepower with a wide range and continuous barrage. Weaknesses include high EX cost and low attack speed. | |
NOA | Supporter | Can provide focused fire and defense debuff, and can extend debuff duration. A bit too support-focused, not an “active” attacker. | |
KOKONA | Healer | Low-cost recovery skills can lower skill costs for allies. However, the activation requirement for lowering skill cost is somewhat steep at 100 hits. | |
KAZUSA | DPS | Good Urban terrain attacker requires high investment. | |
SAORI | DPS | Good skills, but needs to be built around. | |
IZUNA (SWIMSUIT) | DPS | Pretty simple kit that leans to single-target / boss-focused use. | |
NONOMI (SWIMSUIT) | DPS | Has support capabilities in raising ally attack speed, high damage multiplier but reload time may be finicky. | |
MARINA | TANK | Skills make her a dodge tank. Can make herself “immortal”, and can see good use in PVP. | |
UI | Supporter | Useful across a variety of game modes due to her cost-reducing EX skill (maximum 2 times). | |
WAKAMO | DPS | High damage for Total Assault. A Tsubaki killer in PVP. | |
ARU (NEW YEAR) | DPS | Best in swarms reduces CD after defeating a number of enemies. | |
NATSU | Tank | Self-heal and can clear Peperodzilla’s debuff. | |
ASUNA (BUNNY) | Supporter | Brings defense debuff on AOE damage. | |
NERU (BUNNY) | Tank | Has to taunt, and can change position. Low HP. | |
IZUMI (SWIMSUIT) | Supporter | Best in stages where stuns can work. | |
HINA (SWIMSUIT) | DPS | Unlike her regular version, has low-cost attack skills and continues to buff herself on EX skill use. | |
SHIROKO (CYCLING) | DPS | Mystic attacker, great against multiple enemies. | |
TSURUGI (SWIMSUIT) | DPS | Can be both a tank and an attacker. | |
ARIS | DPS | A mystic attacker who takes time to ramp up. | |
MOMOI | DPS | Can buff self, with strong skill. Synergizes with her sister, Midori. | |
MIDORI | DPS | Has healed, AOE damage. Synergy with sister Momoi. | |
IZUNA | DPS | A mystic attacker with high damage potential. Somewhat low durability outside of dodging. | |
AKARI | DPS | If you need to counter light equipment enemies, bring her. Skills focus on her DPS. | |
EIMI | Tank | High durability with self heal. T4 equipment will only further improve defenses. | |
JUNKO | DPS | Firepower goes up as HP goes down, with one-time immortality. | |
SERIKA | DPS | Self-buff for more damage, stronger at 3-stars. | |
CHISE | DPS | Mystic attacker brings AOE damage. | |
NONOMI | DPS | Great in Base Defense commissions with her attack spread. | |
HARUKA | Tank | Best with T4 equipment. | |
HINA | DPS | PVP use lets her snipe the back. Powerful, but costly skill. | |
HIFUMI | Supporter | Very useful across all modes and can pull aggro with skill. | |
MAKI | DPS | Brings powerful debuff. | |
SERINA (CHRISTMAS) | Supporter | Can increase critical rate, buff multiple allies, and also has a unique buff. It’s hard to actually get stacks of her unique buff though. | |
C | MARIE (SPORTS FES) | Healer | High healing potential, but EX doesn’t heal herself. Heal doesn’t reposition allies so they might not get healed anyway. |
UTAHA (CHEER) | DPS | Can provide continuous firepower with a long self-buff, but firepower is dependent essentially solely on her own skills activating. While her evasion is high, it’s not enough for a Frontline unit. | |
CHISE (SWIMSUIT) | Supporter | AOE damage, damage over time. Damage multiplier increases on stunned enemies (EX). | |
WAKAMO (SWIMSUIT) | DPS | Can stun a single enemy. Makes herself squishier in exchange for damage. Damage multiplier on low HP enemies. | |
MISAKI | DPS | AOE damage, a relatively low damage multiplier. | |
TSUKUYO | Tank | Self-sustain is reliant on getting damaged multiple times. | |
MICHIRU | DPS | Powerful single-target EX damage skill. Increases critical rate with more Hyakkiyako members. | |
MIYAKO | Tank | Provides stun. Highly survivable. | |
HINATA | DPS | Wide a range attack, though base power isn’t that high. | |
MIMORI | Supporter | Relocates allies increase their attack speed. High evasion contributes to survival. | |
TOMOE | Supporter | For increasing ally movement speed. | |
FUBUKI | Attacker | Firepower increases when allies use EX skills. Has stunned. | |
CHINATSU (HOT SPRING) | Supporter | Can buff the ATK SPD of allies, but her own attack is low. | |
KARIN (BUNNY) | DPS | Has defense ignoring damage, but high skill cost. | |
SHUN (SMALL) | DPS | High defense ignoring damage, tailored to Total Assault, considered more for “advanced players” due to buff timing. | |
YUZU | DPS | Can see use in PVP due to being able to attack the backline. | |
ASUNA | DPS | Would prefer a 3-star upgrade for more firepower. | |
IZUMI | DPS | Skills considered somewhat anti-synergistic. Still, maybe a self-sustaining DPS could be useful. | |
KAYOKO | Supporter | More to the PVE environment, with her crowd control. Somewhat costly skill. | |
KOTORI | Supporter | Provides cover for allies. | |
SUZUMI | Supporter | No frills skills, and that’s about it. | |
SUMIRE | DPS | Gets better with better gear. | |
TSURUGI | DPS | Can bring high firepower, and gets more AOE capabilities thanks to EX skill. Best for when there’s lots of small fries. | |
NERU | DPS | Best against single targets. | |
HASUMI | DPS | EX skill is single target damage. | |
PINA | DPS | Can fire off rapid consecutive shots. | |
D | MIYU | Supporter | EX skill that does damage over time is considered piercing damage. |
KIRINO | Supporter | Provides a lot of evasion buffs, but she herself doesn’t bring much firepower. | |
Blue Archive Tier List – SPECIAL
TIER | NAME | ROLE | NOTES |
---|---|---|---|
S | HIMARI | Supporter | Can speed up cost recovery simply by being at the party. Her attack buff duration is a little short but can be slightly improved with her unique weapon. |
IROHA | Tactical Support | Can call in a 6-cost tank with upgrades. | |
AKO | Supporter | Buffet of buffs. | |
SERINA | Healer | Cheap and relatively frequent healing. | |
HIBIKI | DPS | Handles swarms or single targets equally well. | |
A | NODOKA (HOT SPRING) | Healer | Multi-proc heal is considered valuable, along with her ally buff. |
KOTAMA | Supporter | Buffs are considered mandatory for DPS races. | |
HANAE | Healer | Regeneration over burst heals. | |
B | AKANE (BUNNY) | DPS | Can buff ally attack simply by being in the party? Deploys a mine deploying AOE Mystic damage on EX. Has even more attack buffs, but is limited to Mystic attackers only. |
MOE | DPS | Easy damage, buffs party attack just by being in the party. Competes directly with Saki. | |
SHIZUKO (SWIMSUIT) | Supporter | Can reposition allies and grants them a shield. | |
AYANE (SWIMSUIT) | Tactical Support | Brings team buffs, and has defense-ignoring attacks. | |
HIYORI | Supporter | Synergizes with her schoolmates has team buffs, and has defense reduction. | |
SAKI | DPS | Has a stun. Attack buff works similarly to Kotama’s and Karin’s. | |
SERIKA (NEW YEAR) | Supporter | The widespread attack is great against many enemies. | |
SAYA (CASUAL) | DPS | Great against many/stationary enemies. Also a great team buff. | |
MASHIRO (SWIMSUIT) | DPS | Best suited for PVP modes as a tank counter (e.g. Tsubaki) | |
CHINATSU | Healer | Great single-target recovery. Can buff ally defense at 3-stars. | |
KARIN | DPS | High damage single target skill, buffs ally ATK. | |
HANAE (CHRISTMAS) | Healer | Has regeneration like her original version up to 60 seconds, but has lower numbers; as such, won’t work well in situations of burst damage. Does buff crit rate when in the party? | |
C | KAEDE | Supporter | Can provide shields. Low utility until there is content that requires high durability. |
SENA | Tactical Support | Brings good buffs, but can be hard to use depending on the stage. | |
CHIHIRO | DPS | Stun only affects heavy armor enemies. Almost wholly tailored to HOD. | |
CHERINO (HOT SPRING) | Supporter | Tactical support by summoning in a tank, also powerful ally buff. | |
HATSUNE MIKU | Supporter | Provides area healing, but is considered inferior to more specialized characters. | |
MARIE | Supporter | Skill cleanses Peperodzilla’s debuff. | |
HANAKO | Healer | Can set up a continuous healing area, but may prove a hassle if you need to keep moving. | |
NODOKA | Supporter | Increases ally accuracy and decreases enemy evasion. Manual control is probably preferred. | |
SHIZUKO | Supporter | Increases accuracy while protecting allies with a shield. The shield is currently not seen as useful. | |
MASHIRO | DPS | Raises the accuracy of allies to counter evasion-based defenses. | |
AIRI | Supporter | Best utilized in Bounty missions thanks to her debuffs. 3-star recommended for use in Total Assault. | |
AYANE | Healer | Area healing on some delay can miss repositioning characters. | |
UTAHA | DPS | The turret can draw aggro. Also regularly summons turrets. | |
SAYA | DPS | High skill cost, but also high damage over time potential. Manual control is recommended. | |
SHIMIKO | Supporter | Can summon cover and shield allies. The shield is currently not seen as useful. | |
HARE | Supporter | Stuns and buffs ally evasion rate. | |
FUUKA | Healer | Relatively easy to upgrade, healing helps reposition characters. | |
YOSHIMI | DPS | Stuns are considered valuable. | |
D | HIFUMI (SUMMER) | Supporter | Can provide high firepower, but 10 cost is really steep. |
JURI | Supporter | Draws aggro and damages an enemy with EX skill. |
It’s important to note that the Blue Archive tier list is constantly changing as new cards are released and the metagame shifts. As such, players should always keep an eye on the tier list and be willing to adjust their decks accordingly.
Ultimately
The Blue Archive tier list is just one tool that players can use to make informed decisions about their card choices. The most important factor in any card game is a player’s skill, so even a lower-tier card can perform well in the hands of a skilled player.
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